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"Open Revolt", A Free and Open Gaming Project
"Open Revolt", A Free and Open Gaming Project
Posted: Sun Jun 08, 2008 5:52 pm
More coming soon...
NOTE: In no way shape or form should this project be perceived as advocating ideologically motivated violence, no matter your political beliefs. We simply wanted to introduce some political themes in to one of our favorite "running and gunning" games, and maybe (hopefully) make people think. Those of us who are not Jack Thompson, and who aren't funded by various "parental advisory" groups, actually know the difference between hurting real flesh and blood people versus playing a VIDEO GAME.
This project is at an early, exploratory phase, so nothing is etched in stone at this point...
The team hangs out in #anarchism on the Indymedia IRC network. If you have java, our "IRC Chat" link should take you right in.
We are planning to use the OpenArena engine, based on the GPLed ioquake3.org source code.
We plan to begin the project as a mod and possibly branch off at some point.
Possible Features:
Gameplay: Asymetric, objective-oriented, class-based, team play. (possibly somewhat similar to Enemy Territory: Quake Wars)
Setting: Future, post-apocalyptic, dystopian world, with ruined cities and residences, squats, towns and bases.
Maps: Multi-map Campaigns with vote-able choices...where the next battle takes place will depend on how the last battle went and how the players vote.
Modes: Team-multiplayer, co-op, and possibly singleplayer, possibly asymetric team multiplayer?
I've started working on a guide to get the prerequisites and dependencies installed for editing Open Arena maps. It's a work in progress:
Open Revolt Mapping
Update:
I have an early version of one of the maps up, released under the GNU GPL. It's not much yet, but it should be good enough to run around with some bots:
anarchismtoday.org/Dow...id=13.html
_________________
"No theory, no ready-made system, no book that has ever been written will save the world. I cleave to no system. I am a true seeker." - Mikhail Bakunin
NOTE: In no way shape or form should this project be perceived as advocating ideologically motivated violence, no matter your political beliefs. We simply wanted to introduce some political themes in to one of our favorite "running and gunning" games, and maybe (hopefully) make people think. Those of us who are not Jack Thompson, and who aren't funded by various "parental advisory" groups, actually know the difference between hurting real flesh and blood people versus playing a VIDEO GAME.
This project is at an early, exploratory phase, so nothing is etched in stone at this point...
The team hangs out in #anarchism on the Indymedia IRC network. If you have java, our "IRC Chat" link should take you right in.
We are planning to use the OpenArena engine, based on the GPLed ioquake3.org source code.
We plan to begin the project as a mod and possibly branch off at some point.
Possible Features:
Gameplay: Asymetric, objective-oriented, class-based, team play. (possibly somewhat similar to Enemy Territory: Quake Wars)
Setting: Future, post-apocalyptic, dystopian world, with ruined cities and residences, squats, towns and bases.
Maps: Multi-map Campaigns with vote-able choices...where the next battle takes place will depend on how the last battle went and how the players vote.
Modes: Team-multiplayer, co-op, and possibly singleplayer, possibly asymetric team multiplayer?
I've started working on a guide to get the prerequisites and dependencies installed for editing Open Arena maps. It's a work in progress:
Open Revolt Mapping
Update:
I have an early version of one of the maps up, released under the GNU GPL. It's not much yet, but it should be good enough to run around with some bots:
anarchismtoday.org/Dow...id=13.html
_________________
"No theory, no ready-made system, no book that has ever been written will save the world. I cleave to no system. I am a true seeker." - Mikhail Bakunin
-

personman - Staff
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